6th build of Medieval Zombies is up!
We don't have a new video to show you this week - BUT - you can try the game out in the lab section.
Changes:
* 2 new level added
* Brighter textures on the zombies
* Changed the lighting in the scene
* Lives and Coins are saved between levels
* Optimization
* The game now runs successfully on 3gs
* Shadow issue on the ground texture is fixed
Known Issues:
* The next button doesn't work - Which means you have to go back to the main menu every time to change level.
* Placeholder tower in level 5 that hasn't been changed yet
* Level 6 isn't done or implemented in this version
* Characters head sticks to platforms when jumping under them frequently